[Neko] Binding the Vector Libraries
Jarrad Hope
jhope at lungshrimp.com
Fri Jun 16 10:57:39 CEST 2006
I would also go for AGG
i saw the flash_rasterizers.cpp's in the samples.. ?
*winks at dan* 0=)
On Fri, 16 Jun 2006 16:51:09 +0800, Nicolas Cannasse
<ncannasse at motion-twin.com> wrote:
>> Here is some feedback I got from the different vector library authors.
>
> Thanks for the infos.
>
> I would myself go for AGG.
>
> I've been using AGG Lite and was very happy with it. It has very good
> performances and like the author said, is pure code with no HW
> requirements. Perfect for embedded systems for instance.
>
> It depends also which are the goals. SWF rendering is very different
> from SVG for instance. Maybe AGG author would like to do something like
> AGG-SWF-Lite ? In AGG Lite I added efficient gradient and bitmap fills,
> since the Lite version only supported color-fill at that time.
>
> Nicolas
>
More information about the Neko
mailing list