[haXe] my first game

Guntur N. Sarwohadi gsarwohadi at gmail.com
Tue Dec 4 08:15:07 CET 2007


Hmm.. that's odd.. but thanks for the heads up! :)

Guntur

On Dec 4, 2007 1:01 PM, Luke Schreur <luke.schreur at profero.com.au> wrote:
> Looks nice. Congrats!
>
> However, I do get errors when I run it in the debug player.
>
> ArgumentError: Error #2015: Invalid BitmapData.
>          at flash.display::BitmapData$iinit()
>          at game.entities.particles::EnemyAExplosionParticle$iinit()
>          at Type$/createInstance()
>          at game.entities.template::ParticleEmitter/spawnParticle()
>          at game.entities.template::ParticleEmitter/update()
>          at game.managers::ParticleManager$/update()
>          at game.screens::PlayScreen/onMainTickTimerHandler()
>          at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
>          at flash.utils::Timer/flash.utils:Timer::tick()
>
> Cheers,
> Luke
>
>
> On 04/12/2007, at 4:51 PM, Guntur N. Sarwohadi wrote:
>
> > Hi List,
> >
> > Just finished my game and got it sponsored :):
> >
> > http://www.hallpass.com/media/sentinelsofmijil.html
> >
> > I'm using flash9 API for this, implemented grid spatial indexing for
> > the broad-phase collision detection, but not quite satisfied with the
> > performance (I think it could be faster). One other thing is, no
> > preloaders :(. The previous version uses an 'external loader' that
> > contains the game logic and only loads media assets, but the sponsor
> > wouldn't allow 2 files for distribution so I had to 'embed' the media
> > assets with the game logic and I couldn't get a preloader to work that
> > way. Please let me know if anyone here has a solution for this.
> >
> > Ok, well I hope you enjoy it as much as I created it. :)
> >
> > Thank you.
> > Guntur
> >
> > --
> > haXe - an open source web programming language
> > http://haxe.org
>
>
> --
> haXe - an open source web programming language
> http://haxe.org
>



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