[haXe] my first game

Luke Schreur luke.schreur at profero.com.au
Tue Dec 4 07:01:31 CET 2007


Looks nice. Congrats!

However, I do get errors when I run it in the debug player.

ArgumentError: Error #2015: Invalid BitmapData.
         at flash.display::BitmapData$iinit()
         at game.entities.particles::EnemyAExplosionParticle$iinit()
         at Type$/createInstance()
         at game.entities.template::ParticleEmitter/spawnParticle()
         at game.entities.template::ParticleEmitter/update()
         at game.managers::ParticleManager$/update()
         at game.screens::PlayScreen/onMainTickTimerHandler()
         at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
         at flash.utils::Timer/flash.utils:Timer::tick()

Cheers,
Luke

On 04/12/2007, at 4:51 PM, Guntur N. Sarwohadi wrote:

> Hi List,
>
> Just finished my game and got it sponsored :):
>
> http://www.hallpass.com/media/sentinelsofmijil.html
>
> I'm using flash9 API for this, implemented grid spatial indexing for
> the broad-phase collision detection, but not quite satisfied with the
> performance (I think it could be faster). One other thing is, no
> preloaders :(. The previous version uses an 'external loader' that
> contains the game logic and only loads media assets, but the sponsor
> wouldn't allow 2 files for distribution so I had to 'embed' the media
> assets with the game logic and I couldn't get a preloader to work that
> way. Please let me know if anyone here has a solution for this.
>
> Ok, well I hope you enjoy it as much as I created it. :)
>
> Thank you.
> Guntur
>
> -- 
> haXe - an open source web programming language
> http://haxe.org




More information about the Haxe mailing list