[haXe] Stand-alone neko

Elliott Carlson carlson at ccgmetamedia.com
Mon Dec 3 17:26:03 CET 2007


Very cool idea; I ended up going a far less technical route and used
NSIS to build a "silent" installer that unpacks the .n file, related
apps and dll's to a temporary directory and runs it. Small overhead and
has worked each time - but now I can do it the right way.

 - E

-----Original Message-----
From: haxe-bounces at lists.motion-twin.com
[mailto:haxe-bounces at lists.motion-twin.com] On Behalf Of Hugh Sanderson
Sent: Monday, December 03, 2007 10:36 AM
To: haxe at lists.motion-twin.com
Subject: [haXe] Stand-alone neko

Hi all,

I have written up some experiences in building a stand-alone version of
neko from source that is capable of running a game.  The primary goal
here
was to simplfy distribution, but it may be of general interest too.

http://gamehaxe.com/2007/12/03/stand-alone-neko/

While the procedure is a bit complicated, the end result is very simple.
Maybe a "#define NEKO_STATIC" could help bring some of these ideas
mainstream (hint-hint Nicolas).

Hugh


-- 
haXe - an open source web programming language
http://haxe.org



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