[haXe] Stand-alone neko

Nicolas Cannasse ncannasse at motion-twin.com
Mon Dec 3 17:08:34 CET 2007


Hugh Sanderson a écrit :
> Hi all,
> 
> I have written up some experiences in building a stand-alone version of
> neko from source that is capable of running a game.  The primary goal here
> was to simplfy distribution, but it may be of general interest too.
> 
> http://gamehaxe.com/2007/12/03/stand-alone-neko/
> 
> While the procedure is a bit complicated, the end result is very simple.
> Maybe a "#define NEKO_STATIC" could help bring some of these ideas
> mainstream (hint-hint Nicolas).

Hi Hugh, while the GetModuleHandle(NULL) seems to work on Windows, I'm
not sure it works on other platforms as well. You can also have a look
at what xCross is doing in order to build a single-file-executable :

http://code.google.com/p/xcross/wiki/help
http://xcross.googlecode.com/svn/trunk/

Best,
Nicolas



More information about the Haxe mailing list