[haXe] Stand-alone neko

lee at designrealm.co.uk lee at designrealm.co.uk
Mon Dec 3 16:50:35 CET 2007


Hugh, I'm very impressed. Don't worry about the SGE stuff. Tbh, I  
never considered it fully complete, as I still haven't gotten round to  
unifying the SGE errors to the standard NME ones. I was thinking about  
creating an NME error stack, and simply push the SGE errors onto this  
when they rise.

Your tute page is good stuff, as is blink. Definitely, keep up the good work.

Regards,
Lee





Quoting Hugh Sanderson <haxelist at gamehaxe.com>:

> Hi all,
>
> I have written up some experiences in building a stand-alone version of
> neko from source that is capable of running a game.  The primary goal here
> was to simplfy distribution, but it may be of general interest too.
>
> http://gamehaxe.com/2007/12/03/stand-alone-neko/
>
> While the procedure is a bit complicated, the end result is very simple.
> Maybe a "#define NEKO_STATIC" could help bring some of these ideas
> mainstream (hint-hint Nicolas).
>
> Hugh
>
>
> -- 
> haXe - an open source web programming language
> http://haxe.org





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