[haXe] Re: bug in neko.net.ServerLoop?

Michelangelo Capraro michelangelo at tinlion.com
Sun Nov 5 17:23:57 CET 2006


Nicolas Cannasse <ncannasse at ...> writes:

> There are safegards, such crashes doesn't come from Neko which can't
> corrupt the machine memory in any way... I guess you simply sent so much
> data that the memory went too much high and your computer started
> swapping. Server should prevent such a thing that by having a
> max_buffer_size but I'm not sure your client test did.
> 
> Nicolas
> 

ok. i don't understand though - 

the test machine has 2gb and i didn't modify your serverloop code (it has 
the max set already to 64k)

i was sending much less data than that. 

i'll try and get a test case together and send you the files.





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