[haXe] Re: bug in neko.net.ServerLoop?
Michelangelo Capraro
michelangelo at tinlion.com
Sun Nov 5 17:23:57 CET 2006
Nicolas Cannasse <ncannasse at ...> writes:
> There are safegards, such crashes doesn't come from Neko which can't
> corrupt the machine memory in any way... I guess you simply sent so much
> data that the memory went too much high and your computer started
> swapping. Server should prevent such a thing that by having a
> max_buffer_size but I'm not sure your client test did.
>
> Nicolas
>
ok. i don't understand though -
the test machine has 2gb and i didn't modify your serverloop code (it has
the max set already to 64k)
i was sending much less data than that.
i'll try and get a test case together and send you the files.
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