[haXe] Re: bug in neko.net.ServerLoop?
Michelangelo Capraro
michelangelo at tinlion.com
Sat Nov 4 11:22:14 CET 2006
hey there nicolas. i am trying to track down this bug and its very difficult to
pinpoint. basically, it seems like at some point, the length of the data i read
is different than what the buffer has been set to and it crashes the app.
i did a test sending a lot of data to the server (i don't think i surpassed max
buffer size) and the server crashed pretty bad and corrupted the machines memory
to a point where it needed to be rebooted. not wure where in the app this
occured but there should be some safeguards in the serverloop/sockets/copyBytes
code for these things i would assume.
if you want my test swf to use against the server, let me know. got to go back
to php for the server now :(
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