[haXe] bug in neko.net.ServerLoop?
Michelangelo Capraro
michelangelo at tinlion.com
Fri Nov 3 19:38:00 CET 2006
ok, bee tearing my hair out and I think I have found a bug. its not in ServerLoop directly I don't think, I think its from neko.net.SocketInput.readBytes - randomly (as far as I can tell) it returns a number that is smaller than the length of the buffer.
I threw some comments around line 165 of ServerLoop.hx and tested cl.buffer.length against nbytes. they usually match except in a random occurrence where they do not and nbytes returns something much smaller which crashes my app.
can someone verify this for me? I need this bug fixed for my server to work.
== Tin Lion Creative ==
Michelangelo Capraro
tinlion.com
skip-intro.org hopbot.com number-9.com
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