[haXe] Socket
Nicolas Cannasse
ncannasse at motion-twin.com
Mon Apr 24 19:08:20 CEST 2006
> var data : String = "hello nicolas can you help us?";
Wish granted ;)
Use the following class that has been slightly fixed with the tutorial
available here : http://haxe.org/tutos/client_server
Nicolas
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/*
* Copyright (c) 2005, The haXe Project Contributors
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* Contributor: Lee McColl Sylvester
*/
package neko;
enum Host {
}
class Socket {
private var __s : Void;
public function new() {
__s = socket_new(false);
}
public function close() : Void {
socket_close(__s);
}
public function sendChar(chr : Int) : Void {
socket_send_char(__s, chr);
}
public function send(buffer : String, pos : Int, len : Int) : Int {
return socket_send(__s, untyped buffer.__s, pos, len);
}
public function receive(buffer : String, pos : Int, len : Int) : Int {
return socket_recv(__s, untyped buffer.__s, pos, len);
}
public function receiveChar() : Int {
return socket_recv_char(__s);
}
public function write(content : String) {
socket_write(__s, untyped content.__s);
}
public function read() : String {
return new String(socket_read(__s));
}
public function connect(host : Host, port : Int) {
socket_connect(__s, host, port);
}
public function listen(connections : Int) {
socket_listen(__s, connections);
}
public function shutdown( read : Bool, write : Bool ){
socket_shutdown(__s,read,write);
}
public function bind(host : Host, port : Int) {
socket_bind(__s, host, port);
}
public function accept() : Socket {
var s = socket_accept(__s);
var so = new Socket();
so.close();
so.__s = s;
return so;
}
public function peer() : { host : Host, port : Int } {
var a = socket_peer(__s);
return { host : a[0], port : a[1] };
}
public function host() : { host : Host, port : Int } {
var a = socket_host(__s);
return { host : a[0], port : a[1] };
}
public function setTimeout(timeout : Int) {
socket_set_timeout(__s, timeout);
}
public function waitForRead() {
select([this],null,null,null);
}
public function readUntil( end : Int ) : String {
var buf = new StringBuf();
var last : Int;
while( (last = socket_recv_char(__s)) != end )
buf.addChar( last );
return buf.toString();
}
public function readLine() : String {
return readUntil( 10 );
}
// STATICS
public static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, timeout : Int) : {read: Array<Socket>,write: Array<Socket>,others: Array<Socket>} {
var c = untyped __dollar__hnew( 1 );
var f = function( a ){
if( a == null ) return null;
untyped {
var r = __dollar__amake(a.length);
var i = 0;
while( i < a.length ){
r[i] = a[i].__s;
__dollar__hadd(c,a[i].__s,a[i]);
i += 1;
}
return r;
}
}
var neko_array = socket_select(f(read),f(write),f(others), timeout);
var g = function( a ) : Array<Socket> {
if( a == null ) return null;
var r = new Array();
var i = 0;
while( i < untyped __dollar__asize(a) ){
var t = untyped __dollar__hget(c,a[i],null);
if( t == null ) throw "Socket object not found.";
r[i] = t;
i += 1;
}
return r;
}
return {
read: g(neko_array[0]),
write: g(neko_array[1]),
others: g(neko_array[2])
};
}
public static function resolve(host : String) : Host {
return host_resolve(untyped host.__s);
}
public static function hostToString(host : Host) : String {
return new String(host_to_string(host));
}
public static function reverse( host : Host ) : String {
return new String(host_reverse(host));
}
public static function localhost() : String {
return new String(host_local());
}
static function __init__() {
Lib.load("std","socket_init",0)();
}
private static var socket_new = Lib.load("std","socket_new",1);
private static var socket_close = Lib.load("std","socket_close",1);
private static var socket_send_char = Lib.load("std","socket_send_char",2);
private static var socket_send = Lib.load("std","socket_send",4);
private static var socket_recv = Lib.load("std","socket_recv",4);
private static var socket_recv_char = Lib.load("std","socket_recv_char",1);
private static var socket_write = Lib.load("std","socket_write",2);
private static var socket_read = Lib.load("std","socket_read",1);
private static var host_resolve = Lib.load("std","host_resolve",1);
private static var host_reverse = Lib.load("std","host_reverse",1);
private static var host_to_string = Lib.load("std","host_to_string",1);
private static var host_local = Lib.load("std","host_local",0);
private static var socket_connect = Lib.load("std","socket_connect",3);
private static var socket_listen = Lib.load("std","socket_listen",2);
private static var socket_select = Lib.load("std","socket_select",4);
private static var socket_bind = Lib.load("std","socket_bind",3);
private static var socket_accept = Lib.load("std","socket_accept",1);
private static var socket_peer = Lib.load("std","socket_peer",1);
private static var socket_host = Lib.load("std","socket_host",1);
private static var socket_set_timeout = Lib.load("std","socket_set_timeout",2);
private static var socket_shutdown = Lib.load("std","socket_shutdown",3);
}
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