[haXe] haxe/neko libraries
Nicolas Cannasse
ncannasse at motion-twin.com
Sun Apr 23 20:19:27 CEST 2006
daniel fischer wrote:
> Nicolas Cannasse <ncannasse at motion-twin.com> (on Sun, 23 Apr 2006 20:00:13 +0200):
>
> > untyped __dollar__exports.MyClass = MyClass;
>
> excellent, that's what i was looking for, thanks a lot.
>
> even more, i now strongly suspect that
> public static var GL_VERSION_1_1 = 1;
> is an idiotic way to define constants, i don't need this as static vars really. is there something like cpp's "#define" or would i have to use a preprocessor for that?
There is no #define in haXe.
However I'm thinking about adding the "inline" property that would
inline constants and small functions by replacing directly the place
where they are used.
Nicolas
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