[haXe] Socket

Nicolas Cannasse ncannasse at motion-twin.com
Wed Apr 19 20:10:28 CEST 2006


> I put the Socket.hx class in the neko directory.
> When i try to run the compiled neko file, I get the following runtime error:

Use this version of Socket, which is now part of the haXe standard
library. Put it in haxe/std/neko directory.

Nicolas
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 * Contributor: Lee McColl Sylvester

 */

package neko;



enum Host {

}



class Socket {



	private var __s : Void;



	public function new(udp : Bool) {

		__s = socket_new(udp);

		return __s;

	}



	public function close() : Void {

		socket_close(__s);

	}



	public function sendChar(chr : Int) : Void {

		socket_send_char(__s, chr);

	}



	public function send(buffer : String, pos : Int, len : Int) : Int {

		return socket_send(__s, untyped buffer.__s, pos, len);

	}



	public function receive(buffer : String, pos : Int, len : Int) : Int {

		return socket_recv(__s, untyped buffer.__s, pos, len);

	}



	public function receiveChar() : Int {

		return socket_recv_char(__s);

	}



	public function write(content : String) {

		socket_write(__s, untyped content.__s);

	}



	public function read() : String	{

		return new String(socket_read(__s));

	}



	public function connect(host : Host, port : Int) {

		socket_connect(__s, host, port);

	}



	public function listen(connections : Int) {

		socket_listen(__s, connections);

	}



	public function shutdown( read : Bool, write : Bool ){

		socket_shutdown(__s,read,write);

	}



	public function bind(host : Host, port : Int) {

		socket_bind(__s, host, port);

	}



	public function accept() : Socket {

		var s = socket_accept(__s);

		var so = new Socket(false);

		so.close();

		so.__s = s;

		return so;

	}



	public function peer() : { host : Host, port : Int } {

		return socket_peer(__s);

	}



	public function host() : { host : Host, port : Int } {

		return socket_host(__s);

	}



	public function setTimeout(timeout : Int) {

		socket_set_timeout(__s, timeout);

	}



	public function waitForRead() {

		select([this],null,null,null);

	}



	public function readUntil( end : Int ) : String {

		var buf = new StringBuf();

		var last : Int;

		do {

			last = socket_recv_char(__s);

			buf.add( last );

		}while( last != end );

		return buf.toString();

	}



	public function readLine() : String {

		return readUntil( 10 );

	}



	// STATICS

	public static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, timeout : Int) : {read: Array<Socket>,write: Array<Socket>,others: Array<Socket>} {

		var c = untyped __dollar__hnew( 1 );

		var f = function( a ){

			if( a == null ) return null;

			untyped {

				var r = __dollar__amake(a.length);

				var i = 0;

				while( i < a.length ){

					r[i] = a[i].__s;

					__dollar__hadd(c,a[i].__s,a[i]);

					i += 1;

				}

				return r;

			}

		}

		var neko_array = socket_select(f(read),f(write),f(others), timeout);

		

		var g = function( a ) : Array<Socket> {

			if( a == null ) return null;



			var r = new Array();

			var i = 0;

			while( i < untyped __dollar__asize(a) ){

				var t = untyped __dollar__hget(c,a[i],null);

				if( t == null ) throw "Socket object not found.";

				r[i] = t;

				i += 1;

			}

			return r;

		}

		

		return {

			read: g(neko_array[0]),

			write: g(neko_array[1]),

			others: g(neko_array[2])

		};

	}



	public static function resolve(host : String) : Host {

		return host_resolve(untyped host.__s);

	}



	public static function hostToString(host : Host) : String {

		return new String(host_to_string(host));

	}



	public static function reverse( host : Host ) : String {

		return new String(host_reverse(host));

	}



	public static function localhost() : String {

		return new String(host_local());

	}



	private static var socket_new = Lib.load("std","socket_new",1);

	private static var socket_close = Lib.load("std","socket_close",1);

	private static var socket_send_char = Lib.load("std","socket_send_char",2);

	private static var socket_send = Lib.load("std","socket_send",4);

	private static var socket_recv = Lib.load("std","socket_recv",4);

	private static var socket_recv_char = Lib.load("std","socket_recv_char",1);

	private static var socket_write = Lib.load("std","socket_write",2);

	private static var socket_read = Lib.load("std","socket_read",1);

	private static var host_resolve = Lib.load("std","host_resolve",1);

	private static var host_reverse = Lib.load("std","host_reverse",1);

	private static var host_to_string = Lib.load("std","host_to_string",1);

	private static var host_local = Lib.load("std","host_local",0);

	private static var socket_connect = Lib.load("std","socket_connect",3);

	private static var socket_listen = Lib.load("std","socket_listen",2);

	private static var socket_select = Lib.load("std","socket_select",4);

	private static var socket_bind = Lib.load("std","socket_bind",3);

	private static var socket_accept = Lib.load("std","socket_accept",1);

	private static var socket_peer = Lib.load("std","socket_peer",1);

	private static var socket_host = Lib.load("std","socket_host",1);

	private static var socket_set_timeout = Lib.load("std","socket_set_timeout",2);

	private static var socket_shutdown = Lib.load("std","socket_shutdown",3);



}



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